Skip to main content

Alien User Interface Hell

I tend to like a movie to be playing while I'm working, preferably one I know well so I can ignore it. Today Alien was up on Netflix Instant. While going to make more tea I noticed the early scene where the Nostromo's captain goes into the command area to commune with Mother. What the hell were the designers thinking when concocting the fake system user interface that is depicted in that scene?

There's a million tiny status lights, all white, set into a white background. None of them has a readable label. The whole surface of the pod is encrusted with incomprehensible but significant miniature beacons. It's been frequently pointed out that some errors on our limited space missions so far have been tied back to ambiguous or confusing information displays in spacecraft cockpits. What evolutions did Ridley Scott expect to have happened in a few decades that would allow a standard human pilot to instantly discriminate one white light from ten thousand others and act on its information?

Then there's the higher-resolution interface, which turns out to be a 1970s 9" version of a Tektronix terminal. The human input device also looks like an IBM keyboard with the top plate taken off.

A movie made in the early 80s looks forward to the mistakes of the 60s and the limiations of the 70s. Really, what was the art director being paid for?

Comments

Unknown said…
alien was released in 1979.

Popular posts from this blog

Folk Ergonomics: or, it all Fitts

When I was a poor civil servant ( plus ça change ) and part-time graduate student I longed to own a Mac. I’d read everything available about them, and nothing I read did anything to dissuade me. What I wanted, as well as the crisp, typographic display and the integration between the applications, was the windowing system. I already knew, somehow, that a Proper Computer™ would be able to show more than one program on the screen at once and let you move between them. Lacking the funds to buy the current model Apple was offering, a Mac SE, I made do with an Atari ST 520 STFM. This was a strange machine with a dual personality:   a games machine with aspirations to being a workstation, and which used the non-broken version of Digital Research’s GEM windowing environment. This system had been shamelessly copied from the Mac interface, so much so that Apple sued Digital Research and got an injunction that prevented later versions of GEM (used on DOS machines, notably those from Amstrad) fr

Getting It Done?

As someone who has worked at many jobs in which it is part of the job description to be interrupted incessantly, whilst at the same time having, as part of the same job, work that needs careful planning, reflection and sustained concentration to execute correctly, I've had many problems with the usual time-management approaches. Most of them seem to have been conceived in some middle-management Utopia back in the '50s, a place where everyone has an office with a door, the closure of which was sacrosanct; a time before email, pagers, cellphones and Blackberries; a society where "getting up in someone's face" was a social crime rather than a standard business strategy. That said, you can't let your life be run by random events and dropping everything to work on whatever the customer who shouts the loudest wants. You need some sort of system, and I've found the system popularized by David Allen, which he calls by the arcane, obscure name of Getting Things Don